Game Design ----------- [(Up)](../../README.md#topics) | _See also: [Games](../Games/README.md#games), [Game Development](../Game%20Development/README.md#game-development)_ - - - - ### Web resources [My Name is Daniel and I am a Genre Addict](https://web.archive.org/web/20101112205736/http://lunar.lostgarden.com/essay_genreaddict.htm) ★★★ [Why do game developers not make games with cheat codes or god mode any more? - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/204636/why-do-game-developers-not-make-games-with-cheat-codes-or-god-mode-any-more) ★ [game design - Do delays after losing and before restarting serve as a defense against burnout, or are they addiction machines? - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/164458/do-delays-after-losing-and-before-restarting-serve-as-a-defense-against-burnout) ★ [game design - Why Beat \'em Ups don\'t allow players to face toward or away from the screen - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/191707/why-beat-em-ups-dont-allow-players-to-face-toward-or-away-from-the-screen) ★ ### Books The Art of Computer Game Design (online @ [archive.org](https://archive.org/details/artofcomputergam00chri)) ★★★ [💭](commentary/Chris%20Pressey.md#the-art-of-computer-game-design) 100 Game Design Tips and Tricks (online @ [archive.org](https://archive.org/details/100-design-tips-and-tricks)) ★ [💭](commentary/Chris%20Pressey.md#100-game-design-tips-and-tricks)